35000 ton Light Cruiser Luraannr

My first ship with a spinal weapon:

The Luraannr Class Light Cruisers were brought from reserve in 1101 and at Darrian shipyards the vessels were modernized under a covert programme of re-armament. Packing a spinal weapon, 350 Marines and 48 fighters, the Luraannr class carry out diverse roles. Inherent issues in the older vessels remain though, particularly with older screen defences and the lack of generous cargo space, combined with only a 12 day operating endurance, means the Luraannr class operate mainly as fleet vessels.

CRAFT ID: TL: 16 MCr21,731.19 (Cruiser)

HULL: 31500/78750, Displacement=35000
Config=4S, Armour=40G (0)
Loaded=424,140.98, Unloaded=394,066.34

POWER:
2063/4126, Fusion-G=650,057.1Mw Duration=298hrs/12 days
Extended Endurance=298hrs/12 days
Scoops Purifiers; whole tank in 12 hours
EM Mask  ExtEnd excludes: (0g)

DRIVES:
Jump=4 1575/3150, Avionics-15 190kph
Maneuver=6G 5355/10710 Agility=0

COMMUNICATIONS:
Radio-Syst x 10Radio Jammer-Syst x 10Laser-Syst x 10

SENSORS:
A-EMS (FrOb) x 3A-EMS Jammer (FrOb) x 3P-EMS (IntStlr) x 3Hi-Dnst-G (25km) x 3Neutrino-G (1 Kw) x 3Sensor scans: AOS=R AOP=R POS=R POP=R PES=S PEP=R

WEAPONS:
350 hardpoints; 290 occupied; batteries bearing 90 %

Turrets:
Triple Sand-16 x 48 in 6 batteries
Dual Laser-13 x 48 in 6 batteries
Triple Missile-13 x 18 in 6 batteries
Plasma-12 x 1 in 1 battery

Bays:
50-ton Missile x 10 at Factor-A
50-ton Fusion Gun x 2 at Factor-B
50-ton Particle x 2 at Factor-6
Particle Spinal-E

Missile magazine:
HE=32 b/r Total=17728 missiles. 1 b/r=554 missiles

SCREENS:
DefDM= 8
Nuclear Damper F-2 x 1
Meson Screen F-3 x 1

CONTROL:
Computer=Model 9 x 3, Panels=Holographic Linked x 18994
Backup computer=Model 9 x 3
Basic Env(heat/light Basic LS (air/water) Ext LS (food/recyc)
Airlock x 350 Grav plates Inertial Comp

CREW:
Crew=240
Bridge=13 Engineering=52 Gunners=54
Screen Ops=12 Flight=56 Maintainence=11
Command=33 Medical=1 Steward=8

ACCOMMODATION:
Stateroom x 40 Std sickbay x 3 Small stateroom x 420 Low berths x 128

SUB CRAFT:
Shuttle x 2 95 tons Crew 2 TL 9
Cutter x 2 50 tons Crew 2 TL 9
Light fighter x 24 10 tons Crew 1 TL 9
Rampart fighter x 24 10 tons Crew 1 TL 15
EVA – EEV Module x 60 2 tons Crew 1 TL15

TLF Misc humaniform robot 561×2-A2-PM327-FDC3(J) x 9 0 tons Crew 0 TL 15 TLD Nursing assistant robot 653×2-A2-EE112-N831 x 9 0 tons Crew 0 TL 13
TLE Bartender robot 553×2-A2-LM223-NA63 x 9 0 tons Crew 0 TL 14
TLF Engineer robot 753xE-F3-LL115-PF52 x 9 0 tons Crew 0 TL 15
TLE Lab technician robot 623×2-A7-LL211-MF52 x 9 0 tons Crew 0 TL 14
TLF Battle medibot 716xD-M6-LM-224-SF73 x 9 0 tons Crew 0 TL 15

Launch tube x 2 displacement 10 tons

OTHER:
Cargo=425 tons
EMLevel=Moderate
Fuel=210371 Kl/15583 tons
ObjSize=Large
One jump requires 29531KL/2187 tons of fuel

Anti-hijack:
Basic software x 1 Camera eye x 7000 + passive InfraRed x 7000 + light intensifier x 7000 Schematic display bd x 14 Hatch controllers x 1 Gravity controllers x 1 Hull electrics x 14 Keypad x 1400 Retina scanner x 1400

Laser rifle x 250 Laser carbine x 250 Laser pistol x 250
Hull electrics x 14 Gas dischargers x 7000

HIGH GUARD:M446?93-093200-7BE0A-0

Weapons reflected are highest values.
Designed by SHIPS for Windows III v 16.36

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4 Armed Merchant Cruisers – Q Fleet

4000 ton, 3000 ton, 1000 ton and a 200 ton vessel.

Stats for the 4000 ton vessel follow. I didn’t alter the extended endurance in SFW on this one, With 14 days endurance the ship can carry cutters instead of pinnaces and carry more cargo at least.

Armed Scout Cruiser

CRAFT ID: Armed Scout Cruiser TL: 16 MCr1,759.223 (Merchant)
HULL: 3600/9000, Displacement=4000, Config=4S, Armour=40G (0), Loaded=39,257.26, Unloaded=29,893.53
POWER: 139/278, Fusion-G=43,921.5Mw Duration=720hrs/30 days Extended Endurance=720hrs/30 days Scoops Purifiers; whole tank in 12 hours No EM Mask
ExtEnd excludes: (0g)
DRIVES: Jump=4 180/360, Avionics-14 180kph Maneuver=3.5G 345/691 Agility=0 High Perfomance Maneuver drives
Speeds:

ATMOSPHERE MAX CRUISE
Vacc: 3,420kph/2,138mph 2,565kph/1,603mph
Standard: 1,000kph/625mph 750kph/469mph
Thin: 1,500kph/938mph 1,125kph/703mph
Dense: 750kph/469mph 563kph/352mph
Very dense 250kph/156mph 188kph/117mph
COMMUNICATIONS: Radio-Syst x 4
Radio Jammer-Syst x 4
Laser-Syst x 4
Maser-Syst x 2
SENSORS: A-EMS (FrOb) x 4
A-EMS Jammer (FrOb) x 4
P-EMS (IntStlr) x 4
Hi-Dnst-G (25km) x 4
Neutrino-G (1 Kw) x 4
Sensor scans: AOS=R AOP=R POS=R POP=R PES=S PEP=R
WEAPONS: 40 hardpoints; 40 occupied; batteries bearing 100 %
  Turrets:
    Fusion-14 x 4 in 4 batteries
    Triple Sand-10 x 12 in 6 batteries
    Triple Laser-13 x 12 in 12 batteries
    Triple Missile-13 x 2 in 1 battery
  Bays:
    50-ton Particle x 1 at Factor-6
Missile magazine: HE= Total=0 missiles. 1 b/r=6 missiles
Combat Statistics:
  Laser: Turrets: 4 Bty 12
  Missile: Turrets: 4 Bty 1
  Sand: Turrets: 5 Bty 6
  Fusion: Turrets: 2 Bty 4
  Particle: Bays: 6 Bty 1
SCREENS: DefDM= 8
Nuclear Damper F-1 x 1
Meson Screen F-2 x 1
CONTROL: Computer=Model 8 x 3, Panels=Holographic Linked x 1974 Backup computer=Model 8 x 3 Basic Env(heat/light Basic LS (air/water) Ext LS (food/recyc) Airlock x 40 Grav plates Inertial Comp
CREW: Crew=51 Bridge=3 Engineering=6 Gunners=13 Screen Ops=14 Flight=6 Maintainence=1 Command=7 Steward=1
ACCOMMODATION: Stateroom x 2 Small stateroom x 60 Low berths x 30 Emergency low (3) x 1 Std sickbay x 1 (extra bed) x 1 (robodoc) x 1
SUB CRAFT: Pinnace x 1 40 tons Crew 2 TL 9
Ship’s Boat x 2 30 tons Crew 2 TL 9
OTHER: Cargo=6014Kl/445 tons, EMLevel=Moderate Fuel=28558 Kl/2115 tons, ObjSize=Large One jump requires 3375KL/250 tons of fuel Anti-hijack: Basic software x 1 Camera eye x 800 + passive InfraRed x 800 + light intensifier x 800 Schematic display bd x 1 Hatch controllers x 1 Gravity controllers x 1 Hull electrics x 1 Retina scanner x 160 Keypad x 160 Laser rifle x 50 Laser carbine x 20 Laser pistol x 30 LPL stungun x 50 Electronic card rdr x 20

HIGH GUARD:D443?82-052100-42604-0
Weapons reflected are highest values.

Designed by SHIPS for Windows III v 16.36 on 24 July 2015

The Noble’s party

Nshianr
Imperial Entertainer
STR     DEX     END     INT     EDU     SOC
6    11     6     13     15     13
Hits     Terms     Age     TL     Pension     Rank    
75          5                 39     15     Cr5,000         (Consort)    
Skills
Crossbow-2, Streetwise-1, Stealth-1, Persuasion-1, Navigation-1, Legal-1,
Leader-1, Acrobatics-1, Guard/Hunting-1, Dance-1, Carousing-1,
Vacc Suit-0, Ship’s Boat-0, Handgun-0, Computer-0, Telepathy-0
Bank balance     Material Benefits and notes
Cr310,000     Mid-1, High-1
Homeworld codes:
Port: B, Small, Atmosphere: Standard, Hydrographics: Wet, Population: High, Law: Low,
Tech Level: High Stellar.
Untrained (latent) PSI=9.
Medals/Bonuses
Fame x4

Mnagukiiir
Imperial Entertainer
STR     DEX     END     INT     EDU     SOC
5     11     5     12     14     12
Hits     Terms     Age     TL     Pension     Rank
63             4               35     12     Cr4,000         (Handmaiden)
Skills
Persuasion-1, Acrobaticsl-1, Disguise-1, Dance-1, Carousing-1, Crossbow-1, Stealth-1,
Guard\Hunting-1, Streetwise-1, Vacc Suit-0, Submachinegun-0, Grav Vehicle-0, Computer-0
Bank balance     Material Benefits and notes
Cr310,000     High-1, Equipment-1
Homeworld codes:
Port: B, Large, Atmosphere: Exotic, Hydrographics: Wet, Population: Low, Law: Mod,
Tech Level: High Stellar.
Untrained (latent) PSI=6 .
Medals/Bonuses
Purple Heart x1 Fame x3

Ksiiimm
Imperial Entertainer
STR     DEX     END     INT     EDU     SOC
7     12     9     12     17     12
Hits     Terms     Age     TL     Pension     Rank
84              3               31     15     Cr3,000         (Handmaiden)
Skills
Acrobatics-2, Guard\Hunting-1, Crossbow-1, Stealth-1, Streetwise-1, Linguistics-1, Leader-1,
Intrusion-1, Dance-1, Carousing-1, Vacc Suit-0, Ship’s Boat-0, Handgun-0, Computer-0
Bank balance     Material Benefits and notes
Cr7,000     Mid-1
Homeworld codes:
Port: A, Small, Atmosphere: Thin, Hydrographics: Wet, Population: High, Law: Mod,
Tech Level: High Stellar.
Untrained (latent) PSI=5 .
Medals/Bonuses
Fame x1

Shsumiiirn
Imperial Martial Artist
STR     DEX     END     INT     EDU     SOC
7     13     8     12     12     9
Hits     Terms     Age     TL     Pension     Rank
84                  5         39     14     Cr5,000         6th Dan (E6 ) Bodyguard
Skills
Streetwise-2, Stealth-2, Psychology-2, Energy Blade-2, Zero G Weapons-1,
Unarmed Combat-2, Recon-2, Meditation-1, Intrusion-1, Crossbow-1, Computer-1,
Vacc Suit-0, Handgun-0, Grav Vehicle-0,
Bank balance     Material Benefits and notes
Cr20,000     Weapon-2
Homeworld codes:
Port: B, Size: Medium, Atmosphere: Dense, Hydrographics: Wet, Population: Mod, Law: Mod
Tech Level: High Stellar.
Untrained (latent) PSI=8 .
Medals/Bonuses
Purple Heart x4

 Praiadm
Imperial Martial Artist
STR     DEX     END     INT     EDU     SOC
5     9     8     12     13     11
Hits     Terms     Age     TL     Pension     Rank
66                7           47     15     Cr7,000         5th Dan (E5 ) Bodyguard
Skills
Unarmed Combat-3, Crossbow-2, Grav Belt-2, Energy Blade-2, Streetwise-2, Recon-2, Intrusion-2, Tracking-1, Stealth-1, Ship’s Boat-1, Polearm-1, Pickpocket-1, Parachute-1, Linguistics-1, Leader-1, Computer-1, Vacc Suit-0, Submachinegun-0
Bank balance     Material Benefits and notes
Cr7,000     Weapon-3, High-1
Homeworld codes:
Port: A, Medium, Atmosphere: Standard, Hydrographics: Wet, Population: Mod, Law: Low,
Tech Level: High Stellar.
Untrained (latent) PSI=-3 .
Medals/Bonuses
Purple Heart x20

Shriinm
Imperial Noble
STR     DEX     END     INT     EDU     SOC
5     10     5     13     15     13
Hits     Terms     Age     TL     Pension     Rank
60                 7          47     15     Cr7,000         (Owner/Captain)
Skills
Ship’s Boat-2, Navigation-2, Linguistics-2, Leader-2, Energy Blade-2, Streetwise-1, Sensor Ops-1, Robotics-1, Robot Ops-1, Pilot-1, Genetics-1, Forensic-1, Engineering-1, Computer-1, Vacc Suit-0, Handgun-0, Telepathy-0, Special-0
Bank balance     Material Benefits and notes
Cr22,000     Weapon-1, Yacht-1, Travellers-1, -1
Homeworld codes:
Port: A, Small, Atmosphere: Standard, Hydrographics: Wet, Population: Mod, Law: Mod,
Tech Level: High Stellar.
Untrained (latent) PSI=8 .
Medals/Bonuses
Purple Heart x1 MCUF x3

Zrushaaadr
Imperial Doctor
STR     DEX     END     INT     EDU     SOC
7    9     5     11     13     10
Hits     Terms     Age     TL     Pension     Rank
66                5           39     15     Cr5,000         (Medical Officer)
Skills
Medical-4, Computer-3, Sensor Ops-2, Mechanical-1, Linguistics-1
Vacc Suit-0, Handgun-0, Grav Vehicle-0
Bank balance     Material Benefits and notes
Cr100,000     Weapon-1, Instruments-1, Travellers-1
Homeworld codes:
Port: A, Size: Large, Atmosphere: Standard, Hydrographics: Wet, Population: High, Law: Extreme, Tech Level: High Stellar.
Untrained (latent) PSI=4
Medals/Bonuses
Purple Heart x1

Sraarr
Imperial Navy Crew\Line
STR     DEX     END     INT     EDU     SOC
5     12     7     11     12     11
Hits     Terms     Age     TL     Pension     Rank
72                  6          43     15     Cr6,000         Commander (O5 ) Adjutant/1st Officer
Skills
Submachinegun-4, Pilot-4, Ship’s Boat-2, Ship Tactics-2, Handgun-2, Vacc Suit-1, Navigation-1, Linguistics-1, Electronics-1, Computer-1, Commo-1, Grav Vehicle-0
Bank balance     Material Benefits and notes
Cr0     High-2, Low-1, Weapon-1
Homeworld codes:
Port: A, Small, Atmosphere: Thin, Hydrographics: Wet, Population: High, Law: Mod,
Tech Level: High Stellar.
Untrained (latent) PSI=0
Medals/Bonuses
Purple Heart x1 MCUF x4 MCG x2

Zruuraump
Imperial Navy Gunnery
STR     DEX     END     INT     EDU     SOC
8     12     6     11     11     9
Hits     Terms     Age     TL     Pension     Rank
78             5               39     15     Cr5,000     Lieutenant Commander (O4 )
Skills
Sensor Ops-2, Computer-2, Vacc Suit-1, Turret Weapons-1, Ship’s Boat-1, Robotics-1,
Screens-1, Pilot-1, Fwd Obs-1, Energy Weapons-1, Bay Weapons-1,
Zero G Weapons-0, Grav Vehicle-0
Bank balance     Material Benefits and notes
Cr1,000     Weapon-2, Low-1, Travellers-1, High-1
Homeworld codes:
Port: C, Small, Atmosphere: Vacuum, Hydrographics: Dry, Population: Mod, Law: Mod
Tech Level: Average Stellar.
Untrained (latent) PSI=2
Medals/Bonuses
MCUF x2