The Noble’s party

Nshianr
Imperial Entertainer
STR     DEX     END     INT     EDU     SOC
6    11     6     13     15     13
Hits     Terms     Age     TL     Pension     Rank    
75          5                 39     15     Cr5,000         (Consort)    
Skills
Crossbow-2, Streetwise-1, Stealth-1, Persuasion-1, Navigation-1, Legal-1,
Leader-1, Acrobatics-1, Guard/Hunting-1, Dance-1, Carousing-1,
Vacc Suit-0, Ship’s Boat-0, Handgun-0, Computer-0, Telepathy-0
Bank balance     Material Benefits and notes
Cr310,000     Mid-1, High-1
Homeworld codes:
Port: B, Small, Atmosphere: Standard, Hydrographics: Wet, Population: High, Law: Low,
Tech Level: High Stellar.
Untrained (latent) PSI=9.
Medals/Bonuses
Fame x4

Mnagukiiir
Imperial Entertainer
STR     DEX     END     INT     EDU     SOC
5     11     5     12     14     12
Hits     Terms     Age     TL     Pension     Rank
63             4               35     12     Cr4,000         (Handmaiden)
Skills
Persuasion-1, Acrobaticsl-1, Disguise-1, Dance-1, Carousing-1, Crossbow-1, Stealth-1,
Guard\Hunting-1, Streetwise-1, Vacc Suit-0, Submachinegun-0, Grav Vehicle-0, Computer-0
Bank balance     Material Benefits and notes
Cr310,000     High-1, Equipment-1
Homeworld codes:
Port: B, Large, Atmosphere: Exotic, Hydrographics: Wet, Population: Low, Law: Mod,
Tech Level: High Stellar.
Untrained (latent) PSI=6 .
Medals/Bonuses
Purple Heart x1 Fame x3

Ksiiimm
Imperial Entertainer
STR     DEX     END     INT     EDU     SOC
7     12     9     12     17     12
Hits     Terms     Age     TL     Pension     Rank
84              3               31     15     Cr3,000         (Handmaiden)
Skills
Acrobatics-2, Guard\Hunting-1, Crossbow-1, Stealth-1, Streetwise-1, Linguistics-1, Leader-1,
Intrusion-1, Dance-1, Carousing-1, Vacc Suit-0, Ship’s Boat-0, Handgun-0, Computer-0
Bank balance     Material Benefits and notes
Cr7,000     Mid-1
Homeworld codes:
Port: A, Small, Atmosphere: Thin, Hydrographics: Wet, Population: High, Law: Mod,
Tech Level: High Stellar.
Untrained (latent) PSI=5 .
Medals/Bonuses
Fame x1

Shsumiiirn
Imperial Martial Artist
STR     DEX     END     INT     EDU     SOC
7     13     8     12     12     9
Hits     Terms     Age     TL     Pension     Rank
84                  5         39     14     Cr5,000         6th Dan (E6 ) Bodyguard
Skills
Streetwise-2, Stealth-2, Psychology-2, Energy Blade-2, Zero G Weapons-1,
Unarmed Combat-2, Recon-2, Meditation-1, Intrusion-1, Crossbow-1, Computer-1,
Vacc Suit-0, Handgun-0, Grav Vehicle-0,
Bank balance     Material Benefits and notes
Cr20,000     Weapon-2
Homeworld codes:
Port: B, Size: Medium, Atmosphere: Dense, Hydrographics: Wet, Population: Mod, Law: Mod
Tech Level: High Stellar.
Untrained (latent) PSI=8 .
Medals/Bonuses
Purple Heart x4

 Praiadm
Imperial Martial Artist
STR     DEX     END     INT     EDU     SOC
5     9     8     12     13     11
Hits     Terms     Age     TL     Pension     Rank
66                7           47     15     Cr7,000         5th Dan (E5 ) Bodyguard
Skills
Unarmed Combat-3, Crossbow-2, Grav Belt-2, Energy Blade-2, Streetwise-2, Recon-2, Intrusion-2, Tracking-1, Stealth-1, Ship’s Boat-1, Polearm-1, Pickpocket-1, Parachute-1, Linguistics-1, Leader-1, Computer-1, Vacc Suit-0, Submachinegun-0
Bank balance     Material Benefits and notes
Cr7,000     Weapon-3, High-1
Homeworld codes:
Port: A, Medium, Atmosphere: Standard, Hydrographics: Wet, Population: Mod, Law: Low,
Tech Level: High Stellar.
Untrained (latent) PSI=-3 .
Medals/Bonuses
Purple Heart x20

Shriinm
Imperial Noble
STR     DEX     END     INT     EDU     SOC
5     10     5     13     15     13
Hits     Terms     Age     TL     Pension     Rank
60                 7          47     15     Cr7,000         (Owner/Captain)
Skills
Ship’s Boat-2, Navigation-2, Linguistics-2, Leader-2, Energy Blade-2, Streetwise-1, Sensor Ops-1, Robotics-1, Robot Ops-1, Pilot-1, Genetics-1, Forensic-1, Engineering-1, Computer-1, Vacc Suit-0, Handgun-0, Telepathy-0, Special-0
Bank balance     Material Benefits and notes
Cr22,000     Weapon-1, Yacht-1, Travellers-1, -1
Homeworld codes:
Port: A, Small, Atmosphere: Standard, Hydrographics: Wet, Population: Mod, Law: Mod,
Tech Level: High Stellar.
Untrained (latent) PSI=8 .
Medals/Bonuses
Purple Heart x1 MCUF x3

Zrushaaadr
Imperial Doctor
STR     DEX     END     INT     EDU     SOC
7    9     5     11     13     10
Hits     Terms     Age     TL     Pension     Rank
66                5           39     15     Cr5,000         (Medical Officer)
Skills
Medical-4, Computer-3, Sensor Ops-2, Mechanical-1, Linguistics-1
Vacc Suit-0, Handgun-0, Grav Vehicle-0
Bank balance     Material Benefits and notes
Cr100,000     Weapon-1, Instruments-1, Travellers-1
Homeworld codes:
Port: A, Size: Large, Atmosphere: Standard, Hydrographics: Wet, Population: High, Law: Extreme, Tech Level: High Stellar.
Untrained (latent) PSI=4
Medals/Bonuses
Purple Heart x1

Sraarr
Imperial Navy Crew\Line
STR     DEX     END     INT     EDU     SOC
5     12     7     11     12     11
Hits     Terms     Age     TL     Pension     Rank
72                  6          43     15     Cr6,000         Commander (O5 ) Adjutant/1st Officer
Skills
Submachinegun-4, Pilot-4, Ship’s Boat-2, Ship Tactics-2, Handgun-2, Vacc Suit-1, Navigation-1, Linguistics-1, Electronics-1, Computer-1, Commo-1, Grav Vehicle-0
Bank balance     Material Benefits and notes
Cr0     High-2, Low-1, Weapon-1
Homeworld codes:
Port: A, Small, Atmosphere: Thin, Hydrographics: Wet, Population: High, Law: Mod,
Tech Level: High Stellar.
Untrained (latent) PSI=0
Medals/Bonuses
Purple Heart x1 MCUF x4 MCG x2

Zruuraump
Imperial Navy Gunnery
STR     DEX     END     INT     EDU     SOC
8     12     6     11     11     9
Hits     Terms     Age     TL     Pension     Rank
78             5               39     15     Cr5,000     Lieutenant Commander (O4 )
Skills
Sensor Ops-2, Computer-2, Vacc Suit-1, Turret Weapons-1, Ship’s Boat-1, Robotics-1,
Screens-1, Pilot-1, Fwd Obs-1, Energy Weapons-1, Bay Weapons-1,
Zero G Weapons-0, Grav Vehicle-0
Bank balance     Material Benefits and notes
Cr1,000     Weapon-2, Low-1, Travellers-1, High-1
Homeworld codes:
Port: C, Small, Atmosphere: Vacuum, Hydrographics: Dry, Population: Mod, Law: Mod
Tech Level: Average Stellar.
Untrained (latent) PSI=2
Medals/Bonuses
MCUF x2

WIP: 200 Ton Merchant

200t-merchant-traveller-WIP

This was a Star Wars toy, the snowspeeder from the deleted Force Awakens scene. I began tinkering with it, ripping out the stormtroopers, turning it upside down to create a roughly 1/1200 scale starship. Warhammer Cadians and Lego are getting a good bashing too.

CRAFT ID: 200 TL: 16 MCr134.358 (Merchant)
HULL: 180/450, Displacement=200, Config=4S, Armour=40G (0), Loaded=1,899.62, Unloaded=1,464.9
POWER: 6/12, Fusion-G=2,198.7Mw Duration=720hrs/30 days Extended Endurance=720hrs/30 days Scoops Purifiers; whole tank in 12 hours No EM Mask
ExtEnd excludes: (0g)
DRIVES: Jump=4 9/18, Avionics-15 190kph

Maneuver=3G 14/28 Agility=0

Speeds:

ATMOSPHERE MAX CRUISE
Vacc: 2,850kph/1,781mph 2,138kph/1,336mph
Standard: 1,000kph/625mph 750kph/469mph
Thin: 1,500kph/938mph 1,125kph/703mph
Dense: 750kph/469mph 563kph/352mph
Very dense 250kph/156mph 188kph/117mph
COMMUNICATIONS: Radio-Syst x 4
Radio Jammer-Syst x 4
Laser-Syst x 4
SENSORS: A-EMS (FrOb) x 2
A-EMS Jammer (FrOb) x 2
P-EMS (IntStlr) x 2
Hi-Dnst-G (25km) x 2
Neutrino-G (1 Kw) x 2
Sensor AOS=R AOP=R POS=R POP=R PES=S PEP=R
WEAPONS: 2 hardpoints; 2 occupied; batteries bearing 100 %
  Turrets:
    2 Laser, 1 Sand x 2 in 2 batteries
Missile magazine: HE= Total=0 missiles. 1 b/r=-2 missiles
Combat Statistics:
  Laser: Turrets: 3 Bty 2
  Sand: Turrets: 2 Bty 2
SCREENS: DefDM= 8
CONTROL: Computer=Model 7 x 3, Panels=Holographic Linked x 220 Basic Env(heat/light Basic LS (air/water) Ext LS (food/recyc) Airlock x 2 Grav plates Inertial Comp
CREW: Crew=3 Bridge=1 Gunners=1 Flight=1
ACCOMMODATION: Std sickbay x 1 Small stateroom x 4 Low cabins x 3
SUB CRAFT: Closed air/raft x 1 4 tons Crew 1 TL 10
OTHER: Cargo=280Kl/20 tons, EMLevel=Moderate Fuel=1428 Kl/105 tons, ObjSize=Average

One jump requires 168KL/12 tons of fuel

Anti-hijack: Basic software x 1 Camera eye x 40 + passive InfraRed x 40 + light intensifier x 40 Retina scanner x 8 Hatch controllers x 1 Gravity controllers x 1 Keypad x 8 Laser rifle x 2 Laser carbine x 2 Laser pistol x 4

Custom features: 5×0.1TonSafeLockers x 1

HIGH GUARD:2443?71-020000-30000-0
Weapons reflected are highest values.

BLAKE’S SEVEN – Alternative Series 3 onwards…

Jenna and Blake survive the intergalactic war, successfully returning to the Liberator along with Orac and then joined by Tarrant and Dayna. Gan is the only crew member missing in series 3 onwards…

ARMY (GUERILLA)
Roj Blake
9-10-9-11-9-9 Rank: 06 Colonel: Acting Ship’s Captain

Computer-1, Handgun-3, Laser Carbine-2, Tactics-1, Leader-4, Survey-1, Survival-1, Comm-1,
Grav Vehicle-1, Sensor Ops-0, Streetwise-1, Ship’s Tactics-0, Vacc Suit-0

HACKER
Kerr Avon
8-10-8-D-12-7 Rank: Acting 05 Cmdr 1st Officer
Computer-4, Elec-2, Forgery-1, Mech-1, Handgun-1, Admin-1, Leader-2, Sensor Ops-1, Bay Weapons-0, Tactics-2, Ship’s Tactics-0, Vacc Suit-0

CRIMINAL
Vila Restal
6-11-7-11-7-4 Rank: 04 Lt Cmdr Weapons Officer
Stealth-1, Trader-1, Electronics-2, Intrusion-4, Forgery-1, Pickpocket-1, Streetwise-2, Gambling-1, Disguise-1, Carousing-1, Sensor Ops-0, Bay Weapons-0, Computer-2, Vacc Suit-0

FREE TRADER
Jenna Stannis
6-10-7-10-9-10 Rank: 05 Cmdr Pilot
Pilot-4, Navigation-1, Computer-1, Handgun-2, Sensor Ops-1, Bay Weapons-0, Ship”s Tactics-2, Comm-1, Trader-2, Steward-1, Streetwise-1, Engineering-1, Vacc Suit-1,

ARMY (GUERILLA)
Cally
7-10-8-10-9-7 Rank: 04 Lt Cmdr Security Officer
Telepathy-3, Combat Rifleman-1, Demolitions-1, Special-4, Telekinesis-1, Clairvoyance-1, Awareness-1, Sensor Ops-1, Brawling-1, Handgun-2, Liaison-1, Leader-1, Computer-2, Vacc Suit-0

ALIEN SHIP’s COMPUTER
Zen
*-E-*-E-E-* Rank: 04 Lt Cmdr Acting Computer Officer
Navigation-5, Pilot-4, Engineering-4, Ship’s Tactics-3, Fleet Tactics-3, Commo-3, Sensor Ops-6,
Linguistics-3, Gravitics-3, Robot Ops-3, Robotics-3, Electronics-3, Mechanical-3, Screens-3,
Bay Weapons-3, Zero-G Weapons-3

SCIENTIST
Dayna Mellanby
8-11-8-11-11-9 Rank: 04 Lt Cmdr Security Officer
Linguistics-1, Sensor Ops-1, Brawling-1, Handgun-3, Combat Rifleman-3, Laser Weapons-1, Bay Weapons-0, Hunting-3, Computer-1, Telepathy-0, Energy Weapons-1, Turret Weapons-1, Energy Blade-1, Weapons Tech-4

FEDERATION PILOT
Del Tarrant
9-10-9-11-11-10 Rank: 04 Lt Cmdr Co-Pilot
Leader-1, Pilot-3, Navigation-2, Sensor Ops-1, Computer-2, Handgun-1, Engineering-1, Carousing-1, Ship’s Boat-1, Vacc Suit-1, Zero G Combat-1, Admin-1, Ship’s Tactics-2, Fleet Tactics-1, Commo-1

AI SENTIENT
Orac
*-E-*-E-E-E Rank: 05 Cmdr Executive Computer Officer
Computer-6, Linguistics-6, Commo-6, Pilot-3, Navigation-3, Ship’s Tactics-2, Fleet Tactics-2,
Persuasion-2, Admin-2, Liaison-2, Gunnery-3, Engineering-2, Electronics-2, Mechanical-2,

Blake’s Seven – Liberator

9000

CRAFT ID: 9000 TL: 17 MCr9,592.199 (Scout)
HULL: 8100/20250, Displacement=9000, Config=4S, Armour=67H (9), Loaded=118,119.28, Unloaded=81,200.14
POWER: 4/8, Antimatter-K=150,000.Mw Duration=720hrs/30 days Extended Endurance=720hrs/30 days Scoops Purifiers; whole tank in 12 hours EM Mask
ExtEnd excludes: (0g) EMMask
DRIVES: Jump=6 1020/2041, Avionics-18 300kph Low Maintainence Jump drives Maneuver=4.5G 1924/3849 Agility=0 Low Maintainence Maneuver drives High Perfomance Maneuver drives
Speeds:

ATMOSPHERE MAX CRUISE
Vacc: 4,080kph/2,550mph 3,060kph/1,913mph
Standard: 1,000kph/625mph 750kph/469mph
Thin: 1,500kph/938mph 1,125kph/703mph
Dense: 750kph/469mph 563kph/352mph
Very dense 250kph/156mph 188kph/117mph
COMMUNICATIONS: Radio-Syst x 4
Radio Jammer-Syst x 4
Laser-Syst x 4
Maser-Syst x 4
Meson-Syst x 1
SENSORS: A-EMS (FrOb) x 4
A-EMS Jammer (FrOb) x 4
P-EMS (IntStlr) x 4
Hi-Dnst-G (25km) x 4
Neutrino-G (1 Kw) x 4
Radar (FrOb) x 4
Radar Jammer (FrOb) x 4
Ladar (FrOb) x 2
Sensor scans: AOS=R AOP=R POS=R POP=R PES=S PEP=R
WEAPONS: 90 hardpoints; 50 occupied; batteries bearing 100 %
  Bays:
    50-ton Particle x 3 at Factor-6
    50-ton Missile x 1 at Factor-A
    50-ton Plasma Gun x 1 at Factor-6
Missile magazine: HE= Total=0 missiles. 1 b/r=50 missiles
Combat Statistics:
  Missile: Bays: A Bty 1
  Plasma: Bays: 6 Bty 1
  Particle: Bays: 6 Bty 3
SCREENS: DefDM= 12
Nuclear Damper F-B x 1
Meson Screen F-B x 1
Black Globe F-8 x 1
CONTROL: Computer=Model 12/fib x 3, Panels=Holographic Linked x 64 Backup computer=Model 12/fib x 3 Basic Env(heat/light Basic LS (air/water) Ext LS (food/recyc) Airlock x 90 Grav plates Inertial Comp
CREW: Crew=7 Bridge=1 Engineering=1 Screen Ops=2 Flight=2 Command=1
ACCOMMODATION: Std sickbay x 2 (extra bed) x 10 (robodoc) x 1 (regrowth berth) x 1 (medicomp) x 4 Low berths x 28 Stateroom x 30 Emergency low (3) x 28 (theatre) x 1
SUB CRAFT: Cutter x 2 50 tons Crew 2 TL 9
OTHER: Cargo=27010Kl/2000 tons, EMLevel=Moderate Fuel=40197 Kl/2977 tons, ObjSize=Large One jump requires 5670KL/420 tons of fuel

Anti-hijack:

Basic software x 1 Camera eye x 1800 + passive InfraRed x 1800 + light intensifier x 1800 Schematic display bd x 3 Hatch controllers x 1 Gravity controllers x 1 Hull electrics x 3 Retina scanner x 120 Keypad x 360 Laser carbine x 30 Laser pistol x 30 Gas dischargers x 120

Custom features:

Teleport Bay x 1 Armoury x 1 Telepathic Defence System x 1

HIGH GUARD:J464?Q1-90BB80-0660A-0
Weapons reflected are highest values.
Designed by SHIPS for Windows III v 16.36

Moonbase

A moonbase designed from the original Ocean Lab level of Deus Ex, for a Deus Ex modder called Cozmo. The project was originally called Cozmo Moonbase. It depicts a moonbase inside a small and deep crater. The base has 4 landing pads and 3 Hangars. The hangars all connect with the subterranean levels and Hangar 1 connects with the main ground level areas of the base. 4 modules on stilts are situated on the crater rim and slopes, the other side of the first 3 landing pads. These connect with the accomodation block, past the main ground level base.Shot0000 Shot0002 Shot0003

Inside Hangar 1

Shot0004 Shot0005 Shot0006 - Copy Shot0006 Shot0007

Inside the main base reception area

Shot0008 Shot0009 Shot0010 Shot0011

Inside the mining company offices

Shot0015 Shot0016

The accommodation block leads below to Level 2

Shot0017d Shot0018

In Level 2 science bays are situated with experimental augmentations.Shot0019

An aerial view of the crater and ground level areas of the moonbase. Purple objects indicate solid objects that move, usually doors and airlocks or cabinet doors.Untitled-1 (3)

A side view of the complex, showing entries to Level 2 and a 3D map of Level 2Untitled-2 (2)

View from the crater rim, looking towards Hangars 1, 2 and Landing pad 4.Untitled-3 (2)

View of Landing pad 4 from the main reception area’s window.untitled earth